<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments for CRAFT | Framework</title>
	<atom:link href="http://craftframework.com/comments/feed/" rel="self" type="application/rss+xml" />
	<link>http://craftframework.com</link>
	<description>Just another CRAFT site</description>
	<lastBuildDate>Thu, 05 Apr 2012 16:32:02 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	
	<item>
		<title>Comment on Our Greatest Strength, Part I by Our Greatest Strength, Part II &#124; CRAFT &#124; Framework</title>
		<link>http://craftframework.com/2012/04/05/greatest-strength-part/#comment-80</link>
		<dc:creator>Our Greatest Strength, Part II &#124; CRAFT &#124; Framework</dc:creator>
		<pubDate>Thu, 05 Apr 2012 16:32:02 +0000</pubDate>
		<guid isPermaLink="false">http://framework.craftmediadigital.com/?p=2517#comment-80</guid>
		<description>[...] This is the second of a two-part post about the CRAFT team (to read Part I click here). [...] </description>
		<content:encoded><![CDATA[<p>[...] This is the second of a two-part post about the CRAFT team (to read Part I click here). [...] </p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Why Make a YouTube Video if Nobody Will See It?  Part I by Why Make a YouTube Video if Nobody Will See It? Part II</title>
		<link>http://craftframework.com/2011/11/17/why-make-a-youtube-video-if-nobody-will-see-it/#comment-79</link>
		<dc:creator>Why Make a YouTube Video if Nobody Will See It? Part II</dc:creator>
		<pubDate>Mon, 28 Nov 2011 16:10:43 +0000</pubDate>
		<guid isPermaLink="false">http://framework.craftmediadigital.com/?p=2376#comment-79</guid>
		<description>[...] This is Part II in a series about marketing YouTube videos. This post references sections from Part I that can be read here. [...] </description>
		<content:encoded><![CDATA[<p>[...] This is Part II in a series about marketing YouTube videos. This post references sections from Part I that can be read here. [...] </p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on There’s An App For That by New Mobile App Makes U.S. House Even More Accessible &#124; PERSUASION IN INK</title>
		<link>http://craftframework.com/2011/11/15/theres-an-app-for-that/#comment-78</link>
		<dc:creator>New Mobile App Makes U.S. House Even More Accessible &#124; PERSUASION IN INK</dc:creator>
		<pubDate>Thu, 17 Nov 2011 16:49:03 +0000</pubDate>
		<guid isPermaLink="false">http://framework.craftmediadigital.com/?p=2296#comment-78</guid>
		<description>[...] Congresses wrote and passed legislation in the dark of the night,&#8221; wrote Brian Donahue of CRAFT, which designed and developed the app. &#8220;WhipCast users receive first access to the full text [...] </description>
		<content:encoded><![CDATA[<p>[...] Congresses wrote and passed legislation in the dark of the night,&#8221; wrote Brian Donahue of CRAFT, which designed and developed the app. &#8220;WhipCast users receive first access to the full text [...] </p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on There’s An App For That by New Mobile App Makes U.S. House Even More Accessible</title>
		<link>http://craftframework.com/2011/11/15/theres-an-app-for-that/#comment-77</link>
		<dc:creator>New Mobile App Makes U.S. House Even More Accessible</dc:creator>
		<pubDate>Thu, 17 Nov 2011 12:10:00 +0000</pubDate>
		<guid isPermaLink="false">http://framework.craftmediadigital.com/?p=2296#comment-77</guid>
		<description>[...] Congresses wrote and passed legislation in the dark of the night,&#8221; wrote Brian Donahue of CRAFT, which designed and developed the app. &#8220;WhipCast users receive first access to the full text [...] </description>
		<content:encoded><![CDATA[<p>[...] Congresses wrote and passed legislation in the dark of the night,&#8221; wrote Brian Donahue of CRAFT, which designed and developed the app. &#8220;WhipCast users receive first access to the full text [...] </p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Rule #17 – Be a Hero by Microsoft’s Rust Lung Email Problem &#124; CRAFT &#124; Framework</title>
		<link>http://craftframework.com/2010/10/15/rule-17-be-a-hero/#comment-58</link>
		<dc:creator>Microsoft’s Rust Lung Email Problem &#124; CRAFT &#124; Framework</dc:creator>
		<pubDate>Wed, 16 Nov 2011 15:30:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.craftdc.com/?p=1232#comment-58</guid>
		<description>[...] For more CRAFT commentary on email marketing, see Matthew Dybwad’s recent Halloween-themed piece on devaluing your email list by selling it to people who fail to connect with subscribers, and Michael Turk’s series on “zombie email”. See Outbreak Days One, Two, Three, Four, and Five. [...] </description>
		<content:encoded><![CDATA[<p>[...] For more CRAFT commentary on email marketing, see Matthew Dybwad’s recent Halloween-themed piece on devaluing your email list by selling it to people who fail to connect with subscribers, and Michael Turk’s series on “zombie email”. See Outbreak Days One, Two, Three, Four, and Five. [...] </p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Zombies are Killing Your List: Day Two – The Cost of Survival by Microsoft’s Rust Lung Email Problem &#124; CRAFT &#124; Framework</title>
		<link>http://craftframework.com/2010/10/12/zombies-are-killing-your-list-day-two-the-cost-of-survival/#comment-54</link>
		<dc:creator>Microsoft’s Rust Lung Email Problem &#124; CRAFT &#124; Framework</dc:creator>
		<pubDate>Wed, 16 Nov 2011 15:00:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.craftdc.com/?p=1191#comment-54</guid>
		<description>[...] connect with subscribers, and Michael Turk’s series on “zombie email” (see Outbreak Days One, Two, Three, Four, and [...] </description>
		<content:encoded><![CDATA[<p>[...] connect with subscribers, and Michael Turk’s series on “zombie email” (see Outbreak Days One, Two, Three, Four, and [...] </p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Reanimating the Dead, The Zombie Apocalypse, &amp; Your Email List by Microsoft’s Rust Lung Email Problem &#124; CRAFT &#124; Framework</title>
		<link>http://craftframework.com/2010/10/11/reanimating-the-dead-the-zombie-apocalypse-your-email-list/#comment-53</link>
		<dc:creator>Microsoft’s Rust Lung Email Problem &#124; CRAFT &#124; Framework</dc:creator>
		<pubDate>Wed, 16 Nov 2011 15:00:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.craftdc.com/?p=1185#comment-53</guid>
		<description>[...] to connect with subscribers, and Michael Turk’s series on “zombie email” (see Outbreak Days One, Two, Three, Four, and [...] </description>
		<content:encoded><![CDATA[<p>[...] to connect with subscribers, and Michael Turk’s series on “zombie email” (see Outbreak Days One, Two, Three, Four, and [...] </p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Zombies Are Not Rapid Responders by Microsoft’s Rust Lung Email Problem &#124; CRAFT &#124; Framework</title>
		<link>http://craftframework.com/2010/10/13/zombies-are-not-rapid-responders/#comment-56</link>
		<dc:creator>Microsoft’s Rust Lung Email Problem &#124; CRAFT &#124; Framework</dc:creator>
		<pubDate>Wed, 16 Nov 2011 14:54:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.craftdc.com/?p=1215#comment-56</guid>
		<description>[...] with subscribers, and Michael Turk’s series on “zombie email” (see Outbreak Days One, Two, Three, Four, and [...] </description>
		<content:encoded><![CDATA[<p>[...] with subscribers, and Michael Turk’s series on “zombie email” (see Outbreak Days One, Two, Three, Four, and [...] </p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Reanimating The Dead Is Always Harder Than It Looks On TV by Microsoft’s Rust Lung Email Problem &#124; CRAFT &#124; Framework</title>
		<link>http://craftframework.com/2010/10/14/reanimating-the-dead-is-always-harder-than-it-looks-on-tv/#comment-57</link>
		<dc:creator>Microsoft’s Rust Lung Email Problem &#124; CRAFT &#124; Framework</dc:creator>
		<pubDate>Wed, 16 Nov 2011 14:54:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.craftdc.com/?p=1221#comment-57</guid>
		<description>[...] subscribers, and Michael Turk’s series on “zombie email” (see Outbreak Days One, Two, Three, Four, and [...] </description>
		<content:encoded><![CDATA[<p>[...] subscribers, and Michael Turk’s series on “zombie email” (see Outbreak Days One, Two, Three, Four, and [...] </p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Living Dead List by Microsoft’s Rust Lung Email Problem &#124; CRAFT &#124; Framework</title>
		<link>http://craftframework.com/2011/10/27/living-dead-list/#comment-74</link>
		<dc:creator>Microsoft’s Rust Lung Email Problem &#124; CRAFT &#124; Framework</dc:creator>
		<pubDate>Wed, 16 Nov 2011 14:54:17 +0000</pubDate>
		<guid isPermaLink="false">http://framework.craftmediadigital.com/?p=2184#comment-74</guid>
		<description>[...] more CRAFT commentary on email marketing, see Matthew Dybwad’s recent Halloween-themed piece on devaluing your email list by selling it to people who fail to connect with subscribers, and Michael Turk’s series on “zombie email” (see Outbreak Days One, Two, Three, Four, and [...] </description>
		<content:encoded><![CDATA[<p>[...] more CRAFT commentary on email marketing, see Matthew Dybwad’s recent Halloween-themed piece on devaluing your email list by selling it to people who fail to connect with subscribers, and Michael Turk’s series on “zombie email” (see Outbreak Days One, Two, Three, Four, and [...] </p>
]]></content:encoded>
	</item>
</channel>
</rss>
